The First Circle
Copy & Paste PF Description
take note of your clock spot from the pre-pull setup and if you or your buddy have a debuff to determine if you need to swap
joonbob intemperance swap
(only applicable to 2/1 and 1/2 pattern on N/S platforms -- see mechanic breakdown for more info)
top to bottom: OT goes N for second panel, SE DPS goes S
bottom to top: OT stays S for second panel, SE DPS goes N
3/8/13/18 timers will go to their respective close/far waymarks starting from 1/A
party stays on red for shackles of time
◀ Hover over the images and use the arrows to cycle through each mechanic ▶
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Though The PF Strat isn't a guide site, we are here to help you understand the major mechanics that PF needs co-ordination on. If the tldr; isn't enough, keep reading to learn more about the pre-pull setup and mechanic breakdowns with more detailed explanations, gifs, and toolbox links or get a better understanding of the entire fight with the links below.
Video Guides: 🔗 MrHappy 🔗 MTQ 🔗 Illya
The "far" markers will still be within melee range for the shackles mechanics so if a melee has to go "far" there will be no lost uptime.
Copy and paste the below text into a new user macro for relaying mechanics at the start of the fight:
All players default to their waymark as assigned during the pre-pull set up.
If a player on an outer waymark has a purple debuff, they need to swap positions with an inner waymark player of the corresponding color.
Similarly, if a player on an inner waymark has a red debuff, they need to swap positions with an outer waymark player of a corresponding color.
A swaps with 1
B swaps with 2
C swaps with 3
D swaps with 4
All players must pay attention to their debuff as well as their partner's who might need to swap with them.
This is all you need to remember if you are the tank or DPS swapping:
Top to Bottom:
DPS (SE): Home > S > S
OT (S): Home > N > SE
Bottom to Top:
DPS (SE): Home > N > S
OT (S): Home > Home > SE
If the North and South tile have the 2/1 and 1/2 pattern of elements, players will be required to "flex" for the second tile cast and swap places for the third/last tile cast.
In the Joonbob strat, the S tank and SE DPS are the ones who will flex to avoid damage downs.
An easy way to think about it is:
Both players start in their home tile for the first element
Both players end in each others' home tile for the third element
The second element requires each "flexer" to be either N or S, depending on what element blew up first (or the direction of the boss' glowing hand)
📌 alternative Intemperance: NW/N Swap
You can have either S tank and SW or SE DPS for the Joonbob strat above, or you can have the MT and NW or NE DPS do the swap as well. The first panels will always be "home" and the last panels will always be swapped; the second panel is the only one you have to pay attention to.
If top starts first, NW takes S for second panel, otherwise tank takes S for second panel.
Tip: think of the boss' glowing hand as the "tank compass" -- if his top hand is glowing, tank goes North, and if his bottom hand is glowing the tank goes South. The DPS would go opposite of the tank in either of these configurations.
Positions will be determined by the color of debuff you have and its duration.
Purple debuff = close/letters
Red debuff = far/numbers
Depending on the duration of your debuff you will position yourself on the appropriate waymark based on ascending order:
3s = 1 or A (red waymark)
8s = 2 or B (yellow waymark)
13s = 3 or C (blue waymark)
18s = 4 or D (purple waymark)
DId someone say optimization?
We've got your timeline right here including suggested pot timings for that barse run you've been trying for.
Note: Pot timings subject to change based on party comp/kill time; these are only suggestions while the tier is relevant and kill times are somewhat normal. Use at your own discretion.
View full encounter timeline
00:14 Heavy Hand
00:23 Aetherial Shackles - Debuffs assigned
00:32 Warder's Wrath
00:42 Aetherial Shackles - Debuffs resolve
00:58 Gaoler's Flail #1
01:01 Gaoler's Flail #2
01:12 Pitiless Flail of Grace/Purgation
01:16 True Holy/Flare resolves
01:32 Gaoler's Flail #1
01:35 Gaoler's Flail #2
01:45 Warder's Wrath
01:58 Intemperance - Elements revealed
02:15 Intemperate Torment - 1st Element
02:22 Warder's Wrath
02:27 Intemperate Torment - 2nd Element
02:32 Warder's Wrath
02:38 Intemperate Torment - 3rd Element
02:48 Pitiless Flail of Grace/Purgation
02:52 True Holy/Flare resolves
03:09 Shining Cells
03:28 Aetherflail #1
03:31 Aetherflail #2
03:45 Pitiless Flail of Grace/Purgation
03:49 True Holy/Flare resolves
04:03 Aetherflail #1
04:06 Aetherflail #2
04:15 Shackles of Time - Debuff assigned
04:26 Heavy Hand
04:30 Shackles of Time - Debuff resolves
04:38 Slam Shut
04:55 Fourfold Shackles - Debuffs assigned
05:04 Fourfold Shackles - 1st Debuffs resolve
05:09 Fourfold Shackles - 2nd Debuffs resolve
05:14 Fourfold Shackles - 3rd Debuffs resolve
05:19 Fourfold Shackles - 4th Debuffs resolve
05:28 Warder's Wrath
05:42 Intemperance - Elements revealed
05:46 Intemperate Torment - 1st Element
05:58 Intemperate Torment - 2nd Element
~2nd pot window for < 7m kill time
06:14 Gaoler's Flail #1
06:17 Gaoler's Flail #2
06:21 Intemperate Torment - 3rd Element
06:30 Warder's Wrath
06:48 Shining Cells
06:58 Aetherial Shackles or Shackles of Time
-Randomly chosen mechanic sequence
+0:00 Aetherial Shackles - Debuffs assigned
+0:21 Aetherial Shackles - Debuffs resolve
+0:34 Warder's Wrath
(Shackles of Time) #
+0:00 Shackles of Time - Debuff assigned
+0:07 Pitiless Flail of Grace/Purgation
+0:11 True Holy/Flare resolves
+0:15 Shackles of Time - Debuff resolves
+0:21 Warder's Wrath
07:28/7:41 Aetherial Shackles or Shackles of Time
-Whichever mechanic sequence that wasn't chosen at 6:58
08:23 Aetherflail #1
08:26 Aetherflail #2
08:41 Aetherflail #1
08:44 Aetherflail #2
08:59 Aetherflail #1
09:02 Aetherflail #2
9:18 Warder's Wrath
9:27 Warder's Wrath
9:36 Warder's Wrath
9:59 Lethe (enrage)