The Fifth Circle

P5S: Proto-Carbuncle

Copy & Paste PF Description



role pairs
soak poison puddles with your role buddy (TT/HH/MM/RR)

TM close HR far - TH N/CW prio, MR NW/CCW prio
Tanks/Melee soak the two poison puddles closer to the boss, Healers/Ranged soak the puddles further out
looking at North, your role pair will either prioritize the most clockwise puddle, or the nearest counter clockwise puddle (close or far)

G1 wall/NW, G2 far/SE
group 1 is W for first Squall, at the wall crystal for Venom Pool, and N for second Squall
group 2 is E for first Squall, in the middle crystal for Venom Pool, and S for second Squall

role pairs in relation to the cardinal markers for Devour puddle soaks
(T:N, H:E, M:S, R:W)

β—€ Hover over the images and use the arrows to cycle through each mechanic β–Ά

Looking for

Though The PF Strat isn't a guide site, we are here to help you understand the major mechanics that PF needs co-ordination on. If the tldr; isn't enough, keep reading to learn more about the pre-pull setup and mechanic breakdowns with more detailed explanations, gifs, and toolbox links or get a better understanding of the entire fight with the links below.

Video Guides: πŸ”—Hector πŸ”—AqB

Toolboxes: πŸ”—ARD Guide (Uptime Strats)

Pre-pull Set-up

Waymark Placement

Mainly used for orientation, and determining safe quadrants. A/B/C/D can be put closer to the center

PLayer Positions

Group 1 North/West, Group 2 South/East
TH prio North/CW, MR prio NW CCW

Party Macro ~ Courtesy of @MdanceAlice

Copy and paste the below text into a new user macro for relaying mechanics at the start of the fight:

Mechanic Breakdown

Caustic Pools #1

Players will soak the puddles that spawn around the arena in "role pairs", meaning both Tanks will soak a puddle together, the Healers will soak a puddle together, the Range will soak a puddle together, and the Melee will soak a puddle together.

The far puddles spawn on random intercards, and the close puddles spawn on random cardinals.

Tanks and Healers will prioritize the puddles starting from North going clockwise, while the Melee and Ranged will prioritize puddles starting from NW going counter-clockwise.

Venom Surge/Squall

Squall/Surge #1

The boss will either cast Venom Surge or Venom Squall.

If it's Squall, players move out to clock spots first, then bait aoes center, then move out to your group stack.

If it's Surge, take your group stacks East/West then bait aoes center, then spread back out into your clock spots.

Group 1 will stack West, Group 2 will stack East.

Squall/Surge #2

Two large poison puddles will block off the arena. Using the light parties and spread positions from the pre-pull setup, find the safe corner and wait for the crystal explosion before spreading out.

It will always be Venom Squall for this mechanic, so spread out first, then bait your aoes, then move in to take the stack damage with your group.

Group 1 prioritizes North, Group 2 prioritizes South.
(sometimes Group 2 will be moving into the North quadrant, but the initial safe spot is on the South side, don't think about it too hard!)

Starving Stampede (Braindead DevouR)

πŸ”— Pocket Guide Video

πŸ”— Devour/Bite Braindead spot for 1-2-3 CW

Pattern #1: 1-2-1 (CW > CCW)

Wait across from the first aoe then when the second aoe explodes run diagonally across to where was the first aoe and chill there until the rest of the aoes resolve.

Pattern #2: 1-2-3 (CW)

Wait at the CCW quadrant from the first aoe. Once the first aoe explode, move into the first aoe pizza slice, then wait for the fourth explosion before moving diagonally back and wait there for the last aoes to resolve.