The Eighth Circle

P8S: Hephaistos

Copy & Paste PF Description




for first dog 1/3 hits go NE, 2/4 go middle, party at E/B

for first snakes group/light party 1 looks NW and counter-clockwise and group/light party 2 looks N and clockwise
(same priorities used in P5S)

T/M flex
Tanks and Melee players are responsible for flexing between G1 and G2 for same debuffs

for Fourfold Fires group/light party 1 prioritizes NW/SW safe spots, group/light party 2 prioritizes NE/SE safe spots

for Snakes 2 - position based on clockspots + CW, gazes point to nearest snake, poisons plant


Scripe NA
for Natural Alignment purples stay middle, TH left, DPS right
(see image for position variants)

Rinon rest
follow Rinon's P8S Part 2 guide for all other mechanics
(better TLDR; of this coming soon...)

β—€ Hover over the images and use the arrows to cycle through each mechanic β–Ά

Looking for

Though The PF Strat isn't a guide site, we are here to help you understand the major mechanics that PF needs co-ordination on. If the tldr; isn't enough, keep reading to learn more about the pre-pull setup and mechanic breakdowns with more detailed explanations, gifs, and toolbox links or get a better understanding of the entire fight with the links below.

PART 1 Video Guides: πŸ”— Hector πŸ”— Hope πŸ”— Rinon

PART 1 Toolboxes: πŸ”—ARD Guide (PF Strats)

PART 2 Video Guides: πŸ”— Rinon πŸ”— Illya

Pre-pull Set-up

Waymark Placement

Part 1 - pretty standard waymarks, you can align them with the black lines if it makes it easier
Part 2 - coming soon

PLayer Positions

Set up clock spots, light parties, and corner partners. Spriggan spots shown for reference.

Mechanic Breakdown


Breakdowns will be added for the necessary mechanics soon, here are just some quick references to some of the strats that might be linked in PF:

πŸ”— Fourfold Uptime (Hector Guide)

πŸ”— Spriggan Snakes (Gorgon #2)

πŸ”— Rinon Toolbox

Rearing Rampage (updog)

πŸ”— Toolbox

1 & 3 β‡’ NE
2 & 4 β‡’ middle
Party/Safe β‡’ E

This configuration allows the boss to only jump as far as one square so everyone can have uptime. You could potentially have the 1/3 hits on any intercardinal, SW or SE being optimal choices for ending on the boss facing North so Tanks/Melee can adjust quickly for positions.